

It really looks like a lot of time went into the development. Don't get me wrong, this game obviously wasn't just thrown together.
#Kingdom rush vengeance review ign portable#
This game feels more like a project some designer wanted to take on as a challenge to see if it was possible to make an accurate, portable Rainbow Six. It's incredibly complex, too much for its own good.

It's definitely not for the Pokemon Generation, with all the text, storylines, political situations, and troop micro-management. This is probably the first Game Boy Color game that's tailored for a much older crowd. E stands for "This game is for Everyone." No it's not. On the box, you'll notice an "E" slapped there. It's just not a lot of fun to play."> Reviewed by Craig HarrisĪh, the wonky ESRB rating. We have to be nitpicky ourselveĪh, the wonky ESRB rating. Even with the bonus Eagle Watch missions and even after you've jacked up the difficulty to the highest level, R6 can seem to be not enough of a great thing. The only thing that gets in the way is the game's length. It all adds up to a tremendous amount of fun. The mental tensions are made so engaging because of the little details in the sound, backstory and controls of the game. It's little mind games like this that make R6 such a treat. Since even the easiest missions require you killing every terrorist on the level, that last guy lingering out there can be the biggest psychological threat.

There is a lot of walking around and the action can seem clustered around certain areas of the level, but there is so much to hold your attention while you're on your way to the mission objective. Rainbow Six was a game that I couldn't wait to get my hands on and dive into. We have to be nitpicky ourselve"> Reviewed by Aaron Boulding
